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Abducted

Another Trailer to showcase a Game...

Year

2022

GENRE

Mobile Puzzle Game

PLATTFORM

Mobile

Game Play and Sound Programmer

Description

The second Project at The Game Assembly was to make a Mobile game and it had to be a "puzzle" game. We were still working in Unity and C#.

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we decided to make a version of the Lara Crofts Tombraider game.

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The project was about 6 weeks at half speed.

Game Play, Doors and Teleports

The first thing I made was levers that would open different doors, a major part of any good puzzle :). after that I made a teleportation door that when "unlocked" could teleport you to different parts of the map.

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The hardest part about this was to implement this to the grid system that was developed at the same time because you had to disconnect the player from the grid and reconnect it when he re-spawned.

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Traps, Pressure and TurnManager

Since The game was turn-based I made a turn Manager that moved everything in the right order so it would be possible to move the player first and traps after, traps and enemies also had to interact with each other.

 

Another feature I implemented was the pressure plates, a Plate where you could open doors while something was on it, like an enemy or a box.

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I also made a few different traps and enemies, like the sawblade and the cracking floor.

  

Sound, Ducks and Raggdolls

Finally, I Implemented sounds to the game and also made Pickups (Ducks) and a small system that calculated how many ducks were on each map, so UI guy Kevin could use it in his implementation of the UI.

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And to end it all I implemented rag-doll physics upon death.

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