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Catch

Small Trailer About the game...

Year

2022

GENRE

Endless Runner

PLATTFORM

PC

UI/UX and Gameplay Programmer

Description

This is the first Game we had the pleasure to make at The Game Assembly, lot of things were new to the group, how do we make games?

 

This game was made in Unity and C# and my focus area was the UI and Gameplay 

Pickups, Boosters & checkpoints

Since the game was a clone of the famous Temple run game we wanted pickups and boosters, we decided on coins and magnets, and I implemented these 2 objects. we also had Checkpoints that saved the player's position and values, and reset the player's position upon death.

Turn Boxes

In Temple Run you can only turn the character at actual intersections, so I had to implement a system to handle that certain input on the keyboard only worked at corners and intersections, this was also shown in the UI so the Player would know when and where to turn.

UI

This was the first time I got to put my hands on UI programming, Here I implemented the UI and all the framework behind it, calculated run distance, coins, Point multiplier, and so on, this is where my love for UI and UX was born and where I started to look into a lot more information about good UI design.

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